introduction to trueSpace


trueSpace is by far the easiest 3D program to learn and the most fun to
use. All modeling and animation take place in one modeless interface.
It is the interface above all that seems to foster a sense of creativity
that is not found in other 3D programs.
These tutorials will be focusing on the modeling tools available in
the program, by working through them I think you will find that
there will be no object you can imagine that you will not be able to
make.

trueSpace tutorial one

How to approach modeling in 3D space

This tutorial will be useful to Artists who are new to 3D animation and
serves as a introduction to trueSpace. It will show you how to apply 2D
visual skills to making 3D objects.
When you start trueSpace the default scene view is the perspective view,
if you are new to 3D it is natural to assume that this is the view you would
use to model 3D objects. This is wrong!

perspective_SMALL_jp70.jpg (5855 bytes)

This perspective view is useful for checking objects after they are created as it 
gives you a view at a 45 degree angle, giving you naturally perspective information.
You  model objects using the front and top view. Why is this? Lets take a look.


Front_SMALL_hj85.jpg (6391 bytes)
the front view

If we take a simple sphere viewed from the front, you will notice that it is
completely flat like a 2D image of a sphere. By flattening the object we are
able to see its proportions to see if they appear correct as if it were a 2D
image. If we are happy with the way it looks,  the only thing we need to ensure
that it will look correct as a 3D object from any angle,  is depth information.
We get that information from the top view.


the top view

The same view of the sphere from the top looking directly down on it
is also completely flat. We only have to concern ourselves with how it
looks as a 2D image,  are the proportions correct?  If they are correct as a
flat 2D image from both the top and front view,  then, we can be sure that
the proportions will be correct for the 3D object viewed from any angle.
So,  the only windows to have open for modeling are:
The main screen  would be the front view, along with a small window
for the  top view.  Modeling would take place in the front
view and you would check the top view for depth information.

The above approach may sound simple, but,  it forms the foundation of
how I approach modeling and navigating 3D space.

how to navigate in 3D space

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